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[国外教程] Blender中UV映射游戏贴图视频教程

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Team-哈哈 发表于 2020-12-2 13:26:41 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
 

Blender中UV映射游戏贴图视频教程

Blender中UV映射游戏贴图视频教程  AE资源素材社区 www.aeziyuan.com


Blender教程是关于Blender中UV映射游戏贴图视频教程,时长:2小时,大小:0.9 GB,格式:MP4高清视频格式,教程使用软件:Blender,共13个章节,语言:英语。

Blender是一款开源的跨平台全能三维动画制作软件,提供从建模、动画、材质、渲染、到音频处理、视频剪辑等一系列动画短片制作解决方案。拥有方便在不同工作下使用的多种用户界面,内置绿屏抠像、摄像机反向跟踪、遮罩处理、后期结点合成等高级影视解决方案。同时还内置有卡通描边(FreeStyle)和基于 GPU 技术 Cycles 渲染器。以 Python 为内建脚本,支持多种第三方渲染器。Blender 为全世界的媒体工作者和艺术家而设计,可以被用来进行 3D 可视化,同时也可以创作广播和电影级品质的视频,另外内置的实时 3D 游戏引擎,让制作独立回放的 3D 互动内容成为可能。Blender 以 python 为内建脚本,支持外挂 Yafaray 渲染器,同时还内建游戏引擎。Blender为全世界的媒体工作者和艺术家而设计,可以被用来进行3D可视化,拥有极丰富的功能,而且很大部份是高端模组塑造软体。强大的快捷键功能让你事半功倍。有了 Blender 后,喜欢 3D 绘图的玩家们不用花大钱,也可以制作出自己喜爱的 3D 模型了。它不仅支持各种多边形建模,也能做出动画!

UV Mapping for Games
In UV Mapping for Games we’ll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level.
“What is UV mapping, why do we use it? Do I have to UV map my models?“ Starting by answering “what” UV maps are, we will answer each one of these questions – as well as answering others that you didn’t know you had!
Optimization
UV maps are everywhere and allow us to store and provide our models with a wide array of important data. Through this series, we will learn how to unlock that potential and build efficient, optimized UV maps for any game asset we wish to create!
Texel Density
In order to provide our models with high-quality textures, we need to ensure their UV maps are as best as they can be. One tool that all professional artists and teams use is the concept of “texel density”, and how it can bring consistency to a project.
UV Workflow
In UV Mapping for Games, we will explore several topics hands-on to quickly get comfortable with applying the theory we’ve learned. While all models operate on the same underlying UV theory, we will discover that some models will require different approaches than others and that some models may work in very similar ways as well.
Your Instructor
Charlie “Chunck” Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development. He also likes to break down topics in various formats on his YouTube channel “Get Learnt”.
Skill Level
UV Mapping for Games is for complete beginners to UV mapping and for artists who know how to operate their 3D software of choice.
Software Used
While Blender is used to present the concepts of UV Mapping, this tutorial series is entirely software agnostic. You can follow along using maya, 3DS Max, Blender, Cinema 4D, MODO, Rizom, or any other 3d software which supports UV mapping.




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