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[国外教程] UE4真实海洋游戏环境场景实例制作视频教程

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Team-哈哈 发表于 2020-12-2 13:44:01 | 显示全部楼层 |阅读模式 打印 上一主题 下一主题
 

UE4真实海洋游戏环境场景实例制作视频教程

UE4真实海洋游戏环境场景实例制作视频教程  AE资源素材社区 www.aeziyuan.com


本UE4教程是UE4真实海洋游戏环境场景实例制作视频教程,时长:7小时,大小:6 GB,MP4高清视频格式,教程使用软件Unreal Engine 4,附源文件,作者:Shawnell Priester,共4个章节,语言:英语。

Unreal Engine4(简称UE4) 是一款非常专业的打造虚幻世界的游戏引擎制作工具,由于目前市面上大部分的大型3A游戏都是通过虚幻4引擎来进行开发,因此这款软件对于所有的游戏开发人员来讲,都是非常至关重要的。如果我们想要在游戏里创造出一个超真实的虚幻世界,就必须要使用到它。Unreal Engine虚幻游戏引擎是由游戏开发者制作并供游戏开发者使用的一整套游戏开发工具,从二维的移动平台游戏到主机平台的大作,虚幻引擎4可以制作几乎任何作品,无论是简单的解谜应用还是大型的开放世界3D动作游戏,都可以按需完成。虚幻引擎4赋予您启动项目、发布项目、不断成长完善并脱颖而出所需的一切功能。
不管你是学生、独立开发者,还是游戏开发高手都可以使用虚幻引擎技术制作您想完成的任意内容,无论是需要思考的解谜应用程序还是开放世界的动作游戏,都可以按您所需来完成。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

Let’s open the floodgates for Game Art Effects! In this series, you’ll be introduced to the fundamentals of using dynamic materials and particles to bring your environments to life, in this case with water and ocean effects. The first half of this series features a full walkthrough of building elements of an ocean shader both in a stylized and realistic fashion. The second half consists of building the elements of particle material systems and showing how to use dynamic features of particles in Unreal Engine to create an artistic performance with your effects.
By the end of this course, you will have gained an understanding of effects based materials and particles and will know how to build a flexible dynamic system for your own scenes. This fundamental understanding will help open the doors for more opportunities to create and use stunning game art effects in your portfolio.
Experience from Senior Environment Artist
Tyler Smith who will be instructing this course has been working as a senior environment artist in the games industry for over 7 years. Having worked on Sony Sucker Punch’s Ghost of Tsushima, Tyler has a great understanding of the importance of dynamic flexible workflows for environment materials and particle systems. You’ll learn through this series how to create a dynamic effects workflow that opens up opportunities for applying your personal artistic style to your environment effects work.
Creating Living Dynamic Materials
The first half of this series will show how to use the basic elements of making materials move, fluctuate, change shape, change color and texture, and many other ways to create a living dynamic material that can then be applied to make your game environments come alive.
Having particles Express themselves
The second half of this series will show how to take particles and apply dynamic factors, to have them showcase an artistic performance in your game environment. You’ll learn to see particle sprites as an opportUnity to use elements like lifespan and random seed factors to capture the look of water, while still showing the opportunity to express your personal style on your VFX particle work.
Software Used
Unreal engine 4 (4.25 or higher)
maya
ZBrush
Photoshop
Files Included
Final UE4 projects that showcase each chapter of the series
All master material and material instances set up in the scenes created for the tutorial series
All particle systems created during the tutorial series
All meshes, ZBrush files, and texture files created for the materials and particle systems used in the tutorial series




游客,嗨!你来啦。本帖隐藏的附件下载地址回复可见哦        马上回复

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倾城花音 发表于 2020-12-4 04:26:51 | 显示全部楼层
 
下载教程资源就认准AE资源素材社区了,教程非常不错,很全很给力!
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ヤ心有不甘 发表于 2021-1-3 21:25:46 | 显示全部楼层
 
更新最快的摄影后期教程素材资源网站,支持楼主!
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