[国外教程] ZBrush地形岩石模型与纹理完整制作流程视频教程

ZBrush地形岩石模型与纹理完整制作流程视频教程

ZBrush地形岩石模型与纹理完整制作流程视频教程  AE资源素材社区 www.aeziyuan.com


教程是关于ZBrush地形岩石模型与纹理完整制作流程视频教程,时长:1小时09分,大小:2.1 GB,MP4高清视频格式,教程使用软件:Zbrush,maya,World Machine,Photoshop和Marmoset,附源文件,作者:Tyler Smith,共1个章节,语言:英语。

ZBrush是一个数字雕刻和绘画软件,它以强大的功能和直观的工作流程彻底改变了整个三维行业。在一个简洁的界面中,ZBrush 为当代数字艺术家提供了世界上最先进的工具。以实用的思路开发出的功能组合,在激发艺术家创作力的同时,ZBrush 产生了一种用户感受,在操作时会感到非常的顺畅。ZBrush 能够雕刻高达 10 亿多边形的模型,所以说限制只取决于的艺术家自身的想象力。ZBrush软件是世界上第一个让艺术家感到无约束自由创作的3D设计工具!它的出现完全颠覆了过去传统三维设计工具的工作模式,解放了艺术家们的双手和思维,告别过去那种依靠鼠标和参数来笨拙创作的模式,完全尊重设计师的创作灵感和传统工作习惯。

This tutorial is about ZBrush terrain rock model and texture complete production process video tutorial, duration: 1 hour 09 minutes, size: 2.1 GB, MP4 HD video format, tutorial software: ZBrush, Maya, world machine, Photoshop and marmoset, with source files, author: Tyler Smith, a total of 1 chapter, language: English.

ZBrush is a digital engraving and painting software. It has completely changed the whole 3D industry with its powerful functions and intuitive workflow. In a simple interface, ZBrush provides the most advanced tools in the world for contemporary digital artists. The functional combination developed with practical ideas can stimulate the creative power of artists, and at the same time, ZBrush has a user experience, which will be very smooth in operation. ZBrush can carve up to a billion polygon models, so the limit is only up to the artist's own imagination. ZBrush software is the world's first 3D design tool to let artists feel unrestricted and free to create! Its appearance completely subverts the working mode of the traditional 3D design tools, liberates the hands and thinking of artists, leaves the old clumsy creation mode relying on the mouse and parameters, and fully respects the designer's creative inspiration and traditional working habits.

A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush and creating terrain in World Machine. Concluding with showing the workflow of transferring the Zbrush sculpture to a low res game engine friendly mesh for texture tilling and rendering in Marmoset.
Skill Level
Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, World Machine, Photoshop, and Marmoset
Contents
– 90 minute walk through covering the entire sculpture from scratch in Zbrush to final low res mesh render in Marmoset.
– 1080 Resolution
– Low res Static rock and plane/sphere meshes
-Zbrush (4R8) file
-World Machine file
-Photoshop hand tiled files of texture maps generated for low res mesh
-Quixel Photoshop files for diffuse, rough, and normal map for rock assets and tilling texture
-Marmoset web file and scene file (Marmoset Toolbag 3)

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誓信﹀贓

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西边夏

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软萌腹黑傲娇攻

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